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This question was closed Jun 22, 2017 at 04:50 PM by Darius0995 for the following reason:

The question is answered, right answer was accepted

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Question by Darius0995 · Jun 21, 2017 at 11:39 PM · guiscript.playerprefsstringxml

reference variables within my xml file.

So I have a script that uses PlayerPrefs.SetString/GetString which allows for a player to input their own name. This works successfully.

For my game, I use an xml file which contains an element (string) for my text. What I wish to do is implement the saved string from my playerprefs script, into string element within my xml file (so the players inputted name will be displayed). Essentially, can I somehow reference variables from other scripts, from within my xml file?

Thanks.

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avatar image hexagonius · Jun 22, 2017 at 12:29 AM 1
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An X$$anonymous$$L file is just a file which needs to be read and written. It has no logic so to say. You need to write that logic within C#. If you want the xml to somehow know about script references, it should contain the necessary data do your C# code, when reading it, can reproduce that dependency code wise.

avatar image Darius0995 hexagonius · Jun 22, 2017 at 04:49 PM 0
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Got it done. Thanks for taking the time out to reply.

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