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Question by Victor 1 · Mar 21, 2011 at 06:06 PM · collisiontriggerobjectstagother

Checking trigger collision on other objects?

Im currently working on a tower defence game , and in that game you are only allowd to build inside a area. So i need to check if the grid object is inside a trigger.

This is my current script.

using UnityEngine; using System.Collections;

public class Player : MonoBehaviour {

 public float gridSpacing = 5.0f;
 public Transform grid;
 public GameObject tower;

 // Update is called once per frame
 void Update () {
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     RaycastHit hit;
     bool rayhit;
     rayhit = Physics.Raycast(ray.origin, ray.direction, out hit);

     Vector3 position =  hit.point;
     position.x = Mathf.Round(position.x / gridSpacing) * gridSpacing;
     position.y = Mathf.Round(position.y / gridSpacing) * gridSpacing;
     position.z = Mathf.Round(position.z / gridSpacing) * gridSpacing;
     grid.transform.position = position;

     if (Input.GetButtonDown("Fire1")) {
         Instantiate(tower, position, Quaternion.identity);
     }
 }

}

So i need to

if (Input.GetButtonDown("Fire1")) {

to also check if inside a trigger and the triggers tag.

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Answer by rowdyp · Mar 21, 2011 at 06:18 PM

try telling it to print something like "Trigger Active" when initiate the trigger. That way you will know the trigger is active

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avatar image Victor 1 · Mar 21, 2011 at 06:27 PM 0
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Not the safest when using multiply triggers. I wanna have something that checks when u click to avoid bugs.

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Answer by save · May 16, 2011 at 10:52 AM

I don't have any code but perhaps a method that could be helpful. You could store an array of available positions inside the grid, when a position is filled it cannot be built at. Just as an example, here position 1:3 and 2:2 is not available for building:

[ ][ ][x]
[ ][x][ ]
[ ][ ][ ]
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