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What is wrong with this script?
this is a script for fading flashlight. the engine keeps saying "light is not a member of 'System.Type'"? what is wrong? plus, "No appropriate version of 'UnityEngine.AudioSource.PlayOneShot' for the argument list '(System.Type)' was found"? i don't think there is any "javascript grammar" error, but these error message keeps popping out. what happened? and how do i fix it? some help would be appreciated.
 var onClick = AudioClip;
 var lightSource = Light;
 
 function Start ()
 {
     lightSource.light.enable = false;
     lightSource.light.intensity = 2.85;
 }
 
 function Update()
 {
     if(lightSource.light.enable == true)
     {
         lightSource.light.intensity -= 0.1 * Time.deltaTime / 5;
         Debug.Log(lightSource.light.intensity);
     }
     
     if(Input.GetKeyDown("f"))
     {
         audio.PlayOneShot(onClick);
         
         if(lightSource.light.enabled == false)
         {
             lightSource.light.enable == true;
         }
         
         else
         {
             lightSource.light.enabled = false;
         }
     }
 }
Answer by Rodrigo Cordova · Oct 12, 2014 at 02:56 AM
Hey bro, i have a FlashLight script if you want, i don't know if it's exactly what you want, but this is what i have :
 #pragma strict
 
 var SoundFX : AudioClip;
 
 function Start () {
 
 light.enabled = true;
 
 }
 
 function Update() {
  
 if (Input.GetKeyDown("f")) {
 
 audio.clip = SoundFX;
 
 audio.Play();
 
     if (light.enabled == true)
  
         light.enabled = false;
  
         else
  
         light.enabled = true;
  
     }
  
 }
Answer by Kiwasi · Oct 12, 2014 at 02:38 AM
This is a classic JavaScript typing error. Two options to avoid this error
- Use C# 
- Add #pragma strict to the top of your code 
To fix your instance you simply need to type your variables
 var onClick : AudioSource;
 // and so on...
Your answer
 
 
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