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Question by cubecube · Oct 29, 2014 at 08:53 AM · objectmouse

how do i attach an object to the mouse on click

I wish to attach an object to the mouse when the mouse button is down and the object is released when mouse button is up. How can i do that ? (I have a version where the object moves after the mouse but i drop the object when i move the mouse too fast)

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avatar image AlwaysSunny · Oct 29, 2014 at 05:29 AM 0
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Sounds like you're trying to grab the object beneath the cursor each frame. Ins$$anonymous$$d, you should lock onto it when L$$anonymous$$B is down, and release it when L$$anonymous$$B is up.

avatar image cubecube · Oct 29, 2014 at 05:41 AM 0
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Yes you are right AlwaysSunny, I am using raycast to get the object info (with hitInfo) , then assign mouse position to the hitInfo, but indeed it is for each frame. How then can i lock the object onto the mouse or mouse position?

avatar image AlwaysSunny · Oct 29, 2014 at 05:47 AM 0
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If possible, only do the raycast check On$$anonymous$$ouseButtonDown()
Assign the gameobject you clicked to a variable using the hit info
If that variable is not null, move its transform with mouse input
if it is null, do nothing
Set it to null On$$anonymous$$ouseButtonUp()

avatar image cubecube · Oct 29, 2014 at 05:52 AM 0
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thank you, that is where I am stuck, not sure how to "Assign the gameobject you clicked to a variable using the hit info". (should I use GameObject.Find?)

avatar image AlwaysSunny · Oct 29, 2014 at 05:56 AM 0
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use raycasthit.collider.gameobject

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Answer by AlwaysSunny · Oct 29, 2014 at 06:16 AM

 Transform dragObject;
     
 void Update() {
 
   if (dragObject) {
     // dragObject not null, move it according to mouse input
   }
 
   if (Input.GetMouseButtonDown(0)) {
     RaycastHit hitInfo = new RaycastHit();
     if ( Physics.Raycast( Camera.main.ScreenPointToRay( Input.mousePosition ), out hitInfo )) {
       dragObject = hitInfo.collider.transform;
     }
   }
 
   if (Input.GetMouseButtonUp(0)) {
     dragObject = null;
   }
 
 }



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