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Question by
awesomeliquidbear · Nov 13, 2013 at 03:55 PM ·
physics settingsphysics 2dignore collisions
2d colliders on 3d colliders
Using the new unity 2d engine with unity 2d physics.
I am wondering why the 2d physics is ignoring the classic(3d) box colliders.
Is there a setting I am missing? or does 2d physics ignore 3d completely.
Thanks for your help :D Sorry if some one else asked this I checked and found nothing
Comment
You have them set up properly with a rigidbody?
yeah the player sprite uses a rigid body and floor is using classic 3d box collider and just falls through.
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