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Parts of a Character disappear while moving camera
I have a character that I control with 'wasd' and a mouselook script. In the scene there are other non controlable characters. When I walk to these characters and look around some parts of the body disappear but came back when I look on another point with my character. That is not what thought it would look like.
I tried this under Unity 3.0 and 3.3. The field of view of the camera is great enough and i think that it has nothing to do with occlusion culling because I have no pro version of Unity3D.
Hope you can help me, it would be great! Kind regards, HP.
Answer by efge · Mar 21, 2011 at 02:43 PM
You could check the near clipping plane distance of your camera.
Thanks for an answer, I tried this but that did not change anything. I think I found a workaround. I play the scene, place the characters in the position that I want and then I press Apply in the inspector view. I don't know why but the next time I start, all parts appear as they should. It works but it is not really a great solution. When I have new findings I'll post them.