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Question by oliver-jones · Sep 11, 2013 at 09:22 AM · shadertransparent

Shader - Transparent Shows Through

Hello,

I'm getting a really odd behaviour on my transparent shader.

I have a block of cubes, all using the same material (the transparent one). I can see though the cube, to the other cube on the underside (my alpha is at 100%). Here are my screenshots:

This is using the normal diffuse material (so you can compare):

alt text

And this is the one using the transparent material:

alt text

Any ideas why this is happening? FYI - the reason I want to use the transparent shader is because I'm using iTween to fade them in and out.

screen shot 2013-09-11 at 10.20.15.png (18.1 kB)
screen shot 2013-09-11 at 10.20.31.png (16.8 kB)
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Answer by whydoidoit · Sep 11, 2013 at 09:54 AM

Yeah that can be a problem with a transparent shader that isn't writing to Depth - the problem is that the faces of an individual object are not Z sorted prior to rendering, so any old face can be drawn first/last. It's a bit of a challenge sorting out all of the possibilities here, but if these are discrete cubes then writing to depth is probably ok.

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avatar image oliver-jones · Sep 12, 2013 at 08:10 AM 0
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Right, so how would I avoid this then? I'm not hugely familiar with shaders

avatar image oliver-jones · Sep 16, 2013 at 10:14 AM 0
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