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PhysicsMaterial2D bounces back in a strange angle when increasing bounciness
I have a (Rigidbody2D) ball with PhysicsMaterial2d with bounciness 1 and friction 0. The pink wall has also a PhysicsMaterial2D but with bounciness 2 and with friction 0 (doesn't have a Rigidbody2D). When ever the ball hits the pink wall, the ball doesn't bounce back in a 90 degree angle.
If I increase the bounciness of the pink wall, then the angle gets even stranger.
Is there a fix for it?
Answer by unity_qT8Y9osPinb1jA · Mar 06 at 10:15 PM
Wondering if you got your answer as I'm having a similar issue with bouncing physics.
Your answer
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