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Question by MrZalib · Jan 24, 2014 at 07:15 PM · c#prefabsprite

Instantiating Sprites

I'm trying to use prefabs to instantiate a sprite for a basic shooting setup however MonoDevelop gives me the error:

"The name 'playerShot' does not exist in the current context"

Here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerControl : ShipClass
 {    
 
     void Start () 
     {
         //useless for now
     }
     
 
     void Update () 
     {
         if (Input.GetButtonDown ("Fire2")) 
         {
             Debug.Log ("Fire2 pressed!");
             Instantiate(playerShot);
         }
     }
 }

Where playerShot in this case is the prefab that I have created. I think I'm having trouble getting my head around how a script handles a prefab so any help on this matter would be appreciated. Thanks in advance.

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Answer by Jinxology · Jan 24, 2014 at 08:00 PM

Put "playerShot" in quotes.

Instantiate("playerShot");

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avatar image MrZalib · Jan 26, 2014 at 01:36 PM 0
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What is the significance of the " " if you don't $$anonymous$$d me asking? I found a different way to instantiate but if this works it would be simpler to follow my own code.

avatar image Jinxology · Jan 26, 2014 at 08:21 PM 0
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Using quotes signifies the name of an object, while leaving them off would signify an object type. Hope that helps. If my solution works, would you $$anonymous$$d clicking accept answer? Thanks!

avatar image MrZalib · Jan 26, 2014 at 10:06 PM 0
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I don't have time to implement it tonight or tomorrow. I believe you though. I'll let you know what happens! Thanks for the input!

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