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Question by AR_Rizvi · May 05, 2016 at 09:33 AM · c#guigui-buttonworldtoscreenpoint

Display Gui Button On 3d Object location

Hi guys i am trying to display buttons on my #d objects position like when i hover on a object it shows the button on its position on screen and when hover is out button should not display but i am not able to achieve it plz guys help How can i know the screen position of my object and display a GUI over it ? and i have to do it from script coz i have to change the button textures and text dynamically

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Answer by RChrispy · May 05, 2016 at 09:52 AM

My first thoughts:

  1. Raycast from the mouse into scene with camera angle.

  2. OnCollisionStay on the 3D Object

  3. Show WorldSpace Canvas (parented on the 3D object) when hovering else hide! (GO.setActive(bool))

Maybe this helps. ( But there should be better solutions, this is just a quick one) ;)

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avatar image AR_Rizvi · May 05, 2016 at 09:58 AM 0
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I did not understand the third point can you please elaborate further Thanks

avatar image RChrispy AR_Rizvi · May 06, 2016 at 11:35 AM 0
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Parent the UGUI component Canvas with your UI on the object you want to show the Button on. And then you can enable and disable this object via another script ( in your OnCollisionStay )

That way it is possible to hide and unhide the UI via script. And also show it in WorldSpace. (Canvas Setting).

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