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HumanIK-skinned character parts are invisible
As the name of the topic says, parts of the character (character consists of many parts) are invisible inside Unity3D. (i have created skeleton using HumanIK, made a controls and a siple animation to export)
Ill be greatly thx for your answers.
See ya
Comment
Hi there,
Is your problem solved ?
http://answers.unity3d.com/questions/735706/modeled-and-rigged-in-mayalt-but-when-importing-in.html