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Question by Talantyyr · Aug 10, 2013 at 07:18 AM · androidtouchscreenpointtorayjs-c#

C# Camera.main.ScreenPointToRay on android

I need to convert this from Javacript to C#, but it doesn't seem to work...

 var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
 if (Input.GetMouseButtonDown (0))
 {
     if (Physics.Raycast (ray, hit, 100)) 
     {
         if (! selectedCard)
         {
             DoSomething();
         }
         
     }
 }

Works perfectly on both Windows AND Android.

But when i convert this to C#, it only works on Windows.... Android Input's are not recognized...

Why is that? What do i have to do to get this working?

     ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         if (Input.GetMouseButtonDown (0))
         {
             if (Physics.Raycast (ray, out hit, 100)) 
             {
                 if (! selectedCard){
                      DoSomething();
                 
                 }
             }
         }
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avatar image highpockets · Aug 10, 2013 at 08:03 AM 0
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You need to put the type of variable before ray, which is Ray:

Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);

You will need to do the same for the RaycastHit variable wherever you have declared that:

RaycastHit hit;

I don't see the rest of your code, but if this is happening in update it has to be:

void Update()

not:

function Update()

avatar image Talantyyr · Aug 10, 2013 at 01:00 PM 0
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It's not a syntax error, the code compiles fine, and it works on the Windows build... but as i build for android and transfer the AP$$anonymous$$ to my device, it doesn't respond to any input.

I've declared both ray and hit in the class scope:

 using UnityEngine;
 using System.Collections;

 public class cardSelection : $$anonymous$$onoBehaviour {
 private RaycastHit hit;
 private Ray ray;
 private GameObject matchOne;
 private GameObject matchTwo;
     private bool touchEnabled = true; 

     void Update () {
     if (touchEnabled) {
         ray = Camera.main.ScreenPointToRay (Input.mousePosition);
             
         // Touch / $$anonymous$$ousecontrol
         if (Input.Get$$anonymous$$ouseButtonDown (0))
         {
             if (Physics.Raycast (ray, out hit, 100)) 
             {
                 if (! matchOne)
                     
                     {
                     
                         RevealCardOne();
                     }
                 else if (matchOne && !matchTwo)
                 {
                     
                     StartCoroutine (RevealCardTwo());
                     
                     if (cardsLeft == 0) 
                     {
                         
                          GameWon();
                     }
                 }
             }
         }

}

What i have also tried (which doesn't work either):

         if (Input.touches[0].phase == TouchPhase.Began || Input.touches[0].phase == TouchPhase.Stationary || Input.touches[0].phase == TouchPhase.$$anonymous$$oved) {
             
             ray = Camera.main.ScreenPointToRay(Input.touches[0].position);
             if (Physics.Raycast (ray, out hit, 100)) 
             {
                 if (! matchOne)
                     
                     {
                     
                         RevealCardOne();
                     }
                 else if (matchOne && !matchTwo)
                 {
                     
                     StartCoroutine (RevealCardTwo());
                     
                     if (cardsLeft == 0) 
                     {
                         
                          GameWon();
                     }
                 }
             }
             
         } 

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Answer by Talantyyr · Aug 10, 2013 at 06:16 PM

Ok... My Fault...

I had two scripts with the same name (.cs and .js) because i've copied it once to rewrite it in C#...

When compiling for android, i've got several warnings with Unable to properly serialize object because of extra field ....

I've removed the duplicate script and everything works now... stupid me -.-

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