Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SrBilyon · Mar 21, 2011 at 12:15 AM · animationfunctioneventcallcomplete

Call a function at a certain frame in animation without Animation Events?

Is there a way to call a function at a certain frame of a character's animation?

Pseudo-Example:

if (hero.animation("castingmagic").frame = 8)
      SpawnFireBall();

I mainly want something like this for animations that take while to complete or have multple attack to execute the infliction only when the animation is in a particular frame?

Another psuedo-example:

if (hero.animation("flinching").lastframe)
     NotFlinching();

Something like this would be helpful for my animations that are several frames long and I don't want the character to move until the end of the animation.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Bunny83 · Mar 21, 2011 at 02:13 AM

In short: No.
Animations are timebased in Unity. So there is no information about keyframes at runtime. Why don't you want to use Events?

The events are made For such things. Well, you can compare the current animation time if it's in a certain range but it would be a lot more work and it wouldn't be as reliable as animation events. If you want to know the exact (graphical-) frame when an animation has finished you would have to use ClampForever and stop the animation manually. Otherwise you will never reach the end of the animation.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SrBilyon · Mar 21, 2011 at 09:25 AM 0
Share

It was mostly out of laziness. I was curious to see if it were possible without animation events, but I guess I can make a script at the area of the attack that does a Send$$anonymous$$essage() and have it toggle a flag or something...

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How to use UnityAdsVideoCompleted(); 0 Answers

How can I make the animation events window stop showing private functions? 0 Answers

How to prevent a function from being called more than once 1 Answer

I want to touch off a event after an animation! 1 Answer

About animation event! 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges