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Question by
Mann1ng · Mar 20, 2011 at 10:24 PM ·
runtimeexportassetdatabase
Export Unity Material from Compiled version at runtime
Hi,
I've created a Procedurally Generated Mesh utility and want the compiled version to export a Unity material and mesh. The mesh I can do, but have a feeling that internal material export is not possible without the editor functions, namely UnityEditor.AssetDatabase, so am wondering what alternatives I have in doing this?
Many Thanks, Isaac
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