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Issue with TextMesh and Fonts
Hello guys,
Well, I found a weird issue when trying to use TextMeshes. Here is the problem:
If you use an other font than the Arial present in any project, you can ( and probably gonna) change its font size on the Import Settings when importing a font ( a .ttf in this case ).
The thing is, I found that when you play with the parameters of the TextMesh and change the font size on it, if the value is smaller than the one you've set in the Import Settings of your font, the "anchor point" of the Text mesh slightly move up. This could be harmless but then, once you move the TextMesh near the top of the screen, it disappear before every pixels of it reached the top.
Does anyone ever faced this issue? Do you have an idea on how I could handle this?
Of course, I don't want to use GUI.Label.
Thanks in advance for any help!