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               Question by 
               freakprince · Mar 22, 2013 at 11:30 PM · 
                animationmecanimfloatparametersidle  
              
 
              Random float parameter for idle animations
Hello everyone, im trying to make my character play randomly different idle animations...how do i do that exactly? so far i made a new blend tree added the animations and i created a random float parameter but i dont know what to do next! please help
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              Answer by rakkarage · Oct 03, 2014 at 05:13 PM
 private Animator _a;
 ...
 _a = GetComponent<Animator>();
 ...
 _a.SetFloat("Random", UnityEngine.Random.value);
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                