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Question by StayReal · Nov 01, 2012 at 07:40 AM · positiontransform.rotate

Rotation back to its original position

hi!!

I am trying to do an effect when the mouse moves to an object, it will move in its z axis which is already working, here's my script for it :

function OnMouseOver()

{

transform.Rotate( 0, 0, Time.deltaTime*150);

}

function OnMouseExit()

{

transform.Rotate( 0,0,0);

What I am trying to achieve is that when the mouse leaves the object, it will move back to its original position.

Please help me!!

Thanks!!!!

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avatar image deltamish · Nov 01, 2012 at 11:49 AM 0
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what is the problem you are facing and what do you want the object to do when mouse leaves it

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Answer by Tim-Michels · Nov 01, 2012 at 12:42 PM

You will need to store the original rotation in a Quaterion member. You can set a quaternion member _StartRotation in the Start function, and each time you need to restore the original rotation, you will just need to do transform.rotation = _StartRotation;

Cheers

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avatar image StayReal · Nov 03, 2012 at 12:23 AM 0
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I got the script and its working but it stopped in a different angle. here the script: transform.rotation = Quaternion.Slerp (transform.rotation, Quaternion.identity, Time.time * 1);

please help! thanks

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