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Question by valtteri_m · Feb 18, 2015 at 06:18 PM · parentchildnullsetactivefind

Finding child problems..

I have this script and it doesn't make the old RangedItem get dequipped from Player and doesn't get activated so i'm amusing its not being found, help??

 private var Player : Transform;
 var Item : GameObject;
 
 function OnTriggerStay2D(other: Collider2D){
     if(other.transform.gameObject.name == "Player"){
         if(Input.GetKey(KeyCode.E)){
             var Item = GameObject.Find("/RangeItem");
             if(Item){
                 Item.SetActive(true);
                 Item.transform.parent = null;
             }
         }
     }
 }
 
 function Start(){
     Player = GameObject.FindWithTag("Player").transform;
 }
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avatar image tebandesade · Feb 18, 2015 at 08:26 PM 0
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Try ins$$anonymous$$d of name gameObject.tag == "Player" and also when finding the item use GameObject.FindGameObjectWithTag("blabla").

To see if it is working try taking out the if(Input) and see how the parent = null

avatar image Gabriel Saldanha · Feb 20, 2015 at 06:46 PM 0
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I'd also include some Debug.Log("blabla1") to each if condition :) And your item's name is '/RangedItem' or just 'RangeItem'?

avatar image valtteri_m · Feb 20, 2015 at 08:14 PM 0
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its just RangedItem but I saw something that / would search for a child which is what im looking for not that its parentless

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Answer by valtteri_m · Feb 22, 2015 at 08:00 PM

transform.Find("/Player/RangeItem");

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