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Protecting my assetbundles
Hello community ! I'm actually creating an application (win/mac build) that will generate a bunch of assetbundles, and an XML to a client. This client will then reconstruct the scene using the XML and the assetbundles provided (webplayer build).
I can encrypt my XML easily, preventing people to read it. However, I don't know if it is possible for someone to use my assetbundles to "steal" my company's 3D models. Is it possible ? If yes, how can i prevent it ? Thank you for reading me, JR
Answer by Nanity · Jul 09, 2013 at 03:05 PM
As soon as you provide a webplayer or native build, people will be able to rip everthing out of it. You can obfuscate all variable names used in your scenes, making it harder for them to find the wanted models, but there no solid protection.
Not my business, but I heard the most effective way to counter piracy are regular updates, making old versions unattractive. For the models, I'd wait till someone uses them in a successful game and sue them at that point. Less effort and more money.
Bad news :/ Well, thank you for answering so fast, I already scrambled my bundles names with randoms. Your help is highly appreciated =).
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