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Question by Levantez · Dec 20, 2013 at 07:41 PM · game editorproperty drawereditor extention

Inspector Editor, can 2or more Components be group together in a single Tab?

Hi,

Let say that I have Components A_Manager, A1,A2,A3.... and so on.

All of them are inherited from MonoBehaviour. But A1,A2,A3 do not run on their own, and are called from A_Manager.

In the Inspector, instead of Having each Component shown individually, Is it possible to have A1,A2,A3's properties be grouped under A_Manager?

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Answer by Jamora · Dec 20, 2013 at 07:53 PM

The simplest way would be to have code like this in your custom editor for A_Manager, assuming all your A-classes have a shared type:

 A[] aComponents;
 void Awake(){ Reset(); }
 void Reset(){
     aComponents = gameObject.GetComponents<A>();
 }

To hide the A-classes, just have

 hideFlags = HideFlags.HideInInspector; 

in its Reset method.

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avatar image Levantez · Dec 20, 2013 at 10:49 PM 0
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Thanks Jamora, As far as I know [HideInInspector] only hide the Variables, but not the Component itself. Am I right?

avatar image Jamora · Dec 21, 2013 at 04:01 PM 0
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Seems like you are correct, I assumed it would work for classes too. Nevertheless, setting the object's hideflags to HideInInspector (in, e.g. the Reset method) will make it invisible in the inspector.

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