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Question by markzareal · Sep 08, 2014 at 06:06 AM · javascripttime.time

How to make it two seconds for Time.time?

 var targetscript : Diamond;
 var red : Color;
 var orange : Color;
 
 function Start () {
     gameObject.camera.backgroundColor = red;
 }
 
 function Update () {
     if (targetscript.score > 4) {
         gameObject.camera.backgroundColor = Color.Lerp(red, orange, Time.time);
     }
 }
 

So right now, if the score is larger than 4 then it would change the camera background color to orange with lerp. But its too quick. I read on the internet that Time.time is 1 second. What is the alternative way but for 2 or 3 seconds? Thanks

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Answer by PAHeartBeat · Sep 08, 2014 at 06:17 AM

Why you now use iTween.ColorTo() method. iTween is free tool with lots-of function wchich you can use insted of learp.

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avatar image markzareal · Sep 08, 2014 at 06:26 AM 0
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can you just tell me what is the alternative for time.time but with 2 or 3 seconds

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Answer by AyAMrau · Sep 08, 2014 at 06:50 AM

Despite this being part of unity examples in docs, using Time.time in lerp is incorrect. The answer here should make everything clear:

http://answers.unity3d.com/questions/328891/controlling-duration-of-colorlerp-in-seconds.html

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avatar image markzareal · Sep 08, 2014 at 09:17 AM 0
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I tried it but nothing happened. It still just change color quickly.

avatar image AyAMrau · Sep 08, 2014 at 09:38 AM 0
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Post the code you currently have so we can refer to it.

avatar image markzareal · Sep 08, 2014 at 10:00 AM 0
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 var duration: float = 5;
 private var t: float = 0;

 function Update () {
     if (t < 1) {
         t += Time.deltaTime/duration;
         }
     
 if (targetscript.score > 4) {
         gameObject.camera.backgroundColor = Color.Lerp(red, orange, t);
     }
 }

avatar image AyAMrau · Sep 08, 2014 at 10:03 AM 0
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$$anonymous$$ove the if(t < 1)... Block inside the other if statement. Now you are increasing t even if the lerp is not active

avatar image markzareal · Sep 08, 2014 at 10:20 AM 0
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ok thanks now its kind of fixed. I have two if statements:

   if (targetscript.score > 4) {
         gameObject.camera.backgroundColor = Color.Lerp(red, orange, t);
         
             if (t < 1) {
                 t += Time.deltaTime/duration;
             }
     }
 
     if (targetscript.score > 9) {
         gameObject.camera.backgroundColor = Color.Lerp(orange, yellow, t);
         
         if (t < 1) {
         t += Time.deltaTime/duration;
            }
     
     }
 

It lerps the color the first time but not the second

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