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Animated objects rotation is flawed.
Using unity default build it animation tool, i animate object just by rotating, i get weird U motion like if curves tangents were bent or something like that. I encountered this behaviour a lot but i never had the need to repair it cuz we use Usequencer mostly, but now it's broken and i basicly have no good working tool to animate objects.
Curves are linear, 2 keys... Still that dumb rotation issue like if object is gimbal locking when its not.
Answer by pointcache · Jan 04, 2014 at 08:00 AM
Ok self answer, the problem seems to happen because unity animator ingores the fact i used only rotation tool on a object and writes positional keyframes too with some values that were never imputed by me, which is obviously a bug and huge flaw.
no im lying the animator is bugged to point of no return, it spoils applied rotations no matter what.
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