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Question by karl_ · Mar 11, 2010 at 11:24 PM · collisiongameobjectpickup

Collection Script troubles

In this script we are trying to collect items on collision. So far it is not working. It will not update the gameObject but it is recognizing the hit in the debug log.

    var honey_num = 0;
function OnControllerColliderHit(hit:ControllerColliderHit)
{   
    if(hit.gameObject.tag == "honey_gold")
    {   
        //Get the Honey Counter Object
        //var honey_counter = GameObject.Find("HoneyCount");
        Debug.Log("Zam Gets a HoneyComb");
        Destroy(hit.gameObject);
        honey_num++;
        //honey_counter.gameObject.GUIText.Text = honey_num;
    }
}//END FUNCTION ONCONTROLLERCOLLIDERHIT
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Answer by Lipis · Mar 12, 2010 at 11:04 AM

This should work maybe we need more info on what exactly is not updating.

Since you are collecting items though, it's better to use triggers. If you want to try it, on your Collider component set the Is Trigger to true and use the OnTriggerEnter() instead, like:

var honey_num = 0;
function OnTriggerEnter(other: Collider) {
    if (other.gameObject.tag == "honey_gold") {
        Destroy(other.gameObject);
        honey_num++;
        Debug.Log(honey_num);
    }
}
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avatar image karl_ · Mar 12, 2010 at 04:18 PM 0
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Aha! Perfect. We had IsTrigger marked when using the collider script. Once switching to OnTriggerEnter everything worked great.

Thanks a bunch.

avatar image Lipis · Mar 12, 2010 at 04:38 PM 0
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FYI.. If you remove the IsTrigger the OnControllerColliderHit() will work!

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