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Question by shopguy · Feb 09, 2013 at 07:18 AM · mecanimmocap

Good CMU Mocap for humanoid running turns

Just finished looking through every CMU mocap BVH file with "run" or "turn" in the description, and other than burning eyes, I have nothing to show for it.

Has anyone been able to find a good CMU mocap file that works well for a human player, where you want to use a blend-tree for running, and turning left/right (fairly tight circle, like GTA type video game)?

If so, which file number did you use, and what did you use for your start/end frame values for looping animation?

127_15 is the closest I found, but it makes my player look semi-retarded, and kind of limpy... if you know what I mean.

The standard assests included with Unity have some that work well for this, but I've got my bones setup and working very well with the CMU bone structure... and that took me days to get it right, so I'd rather not re-rig.

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