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Question by Celofa · Jan 18, 2011 at 09:14 AM · materialparticlescolorruntimechange

Change material color at runtime!!

I wonna change the color of the material at the runtime (particle system)!

var partColor : GameObject; 
function Update(){ 
if (Input.GetButton ("Jump")) {
partColor.renderer.material.color = Color.red; 
} 
}

Why doesnt it work? What am i doing wrong?

Celofa

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avatar image efge · Jan 18, 2011 at 09:43 AM 0
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(not edited, only added tag 'particles')

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Answer by efge · Jan 18, 2011 at 09:41 AM

The color of a particle can be modyfied by Particle.color.

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avatar image Celofa · Jan 18, 2011 at 09:54 AM 0
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var partColor : Color; function Update () { partColor.particle.color = Color.red; }

like that?? sry iam really new to Unity?

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Answer by Noah-1 · Jan 18, 2011 at 07:28 PM

Hello, well try this piece of code:

function Start () {

// Set glossy shader so that specular color is used renderer.material.shader = Shader.Find (" Glossy");

// Set red specular highlights

renderer.material.SetColor ("_SpecColor", Color.red); }

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Answer by Dylan Fitterer · Jan 18, 2011 at 09:36 PM

MaterialPropertyBlock might be what you're looking for: http://unity3d.com/support/documentation/ScriptReference/MaterialPropertyBlock.html

With it, meshes using the same material can be different colors.

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Answer by m4a4 · Feb 19, 2012 at 01:15 AM

YourParticleTransform.GetComponent().material.SetColor("_TintColor", DesiredColour); Works if you are using Particle Materials

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Answer by DaveA · Feb 19, 2012 at 03:18 AM

You could also try this: http://answers.unity3d.com/search.html?redirect=search%2Fsearch&q=change+color+on+particles

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