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Question by Benifir · Sep 06, 2013 at 01:32 PM · c#rigidbody

Cancel out a Addforce && Addtorque?

The title is pretty straight forward. How can I cancel out the addrelativeforce and addrelativetorque functions to get a force of 0. I am going to incorporate a stop movement button in my space based project. The code in charge of adding force is as follows:

         rigidbody.AddRelativeTorque(pitch * turnspeed * Time.deltaTime, yaw * turnspeed * Time.deltaTime, roll * turnspeed * Time.deltaTime);
         rigidbody.AddRelativeForce(0, 0, trueSpeed * speed * Time.deltaTime);
         rigidbody.AddRelativeForce(strafe);
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avatar image Alex_K98 · Feb 15, 2015 at 04:47 AM 0
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Gentlemen, anybody has the solution to make the object stop rotating using AddTorque or AddRelativeTorque? Thanks for your time!

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Answer by Owen-Reynolds · Sep 06, 2013 at 01:42 PM

You could just set speed and rotation to 0: rigidbody.velocity=Vector3.zero; and rigidbody.angularVelocity=Vector3.zero;

A little nicer might be to add fake friction: if(stopSoon) rigidbody.velocity*=0.6f; to quickly coast to a stop (same for rotation.) I think the physics system will automatically snap it to speed 0 when it gets slow enough (or else you could.)

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avatar image Benifir · Sep 06, 2013 at 01:46 PM 0
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I try to avoid changing the velocity directly but in this case you're right, good idea.

And the friction is a great idea :) I'll add that in. Thanks mate! Just one other problem, rigidbody.angularVelocity.y = 0; gives off the error:

Cannot modify a value type return value of `UnityEngine.Rigidbody.angularVelocity'. Consider storing the value in a temporary variable.

I don't generally deal with the detailed physics.

avatar image Bunny83 · Sep 06, 2013 at 02:52 PM 1
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angularVelocity as well as velocity are properties and not normal variables. Since a Vector3 is a ValueType (struct) accessing "y" of the struct will read the property "value" (which is the Vector3) and then you change the y value on thie temp value. It won't change the actual Vector3 because a Vector3 is not a reference type. You have to do what the error suggests. Use a temp variable like so:

 Vector3 vel = rigidbody.angularVelocity; // reads the property
 vel.y = 0;
 rigidbody.angularVelocity = vel;  // writes the property

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