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Question by MochaMessiah · Sep 11, 2012 at 09:04 AM · c#arraystargetenemieshealth

Instantiation array of enemies, c# ?

How exactly would I instantiate a player targeting enemies from an array of enemies in C# to attack them and decrease their health?

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avatar image Strategos · Sep 11, 2012 at 10:15 AM 0
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This is a bit of a strange question.

Is your array of enemies already instantiated ?

How is the player selecting an enemy to attack ?

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Answer by MochaMessiah · Sep 11, 2012 at 10:45 AM

I honestly don't know if they are or aren't. Right now in my player attack script I have code that looks like this.`public GameObject target;`

This allows me to drag an enemy onto here in the inspector window and from my knowledge that is how I can attack and hurt the enemy. I also have code stating if the player is ye high and the corresponding button is pressed then adjust the enemy's health by -10.

Now if I have 5 enemies how do I hurt them all separately? Do I instantiate them?

I honestly have no idea.

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avatar image Strategos · Sep 11, 2012 at 11:58 AM 0
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First id add this conversation either to your original post or as comments not as answers.

If your enemies already exist you need to build a list yourself.

You can find other game objects in Uity really easily , either by name or by Tag.

Have a look at this

http://docs.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

Try this example.

http://docs.unity3d.com/Documentation/ScriptReference/GameObject.FindGameObjectsWithTag.html?from=index

avatar image MochaMessiah · Sep 11, 2012 at 12:11 PM 0
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Thanks and yeah sorry, I am still getting use to this :P

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Answer by MochaMessiah · Sep 11, 2012 at 10:45 AM

 public GameObject target;
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