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Question by greatUnityGamer · Sep 05, 2013 at 10:10 PM · physicsgravitydrag

My Objects all fall Unrealistically SLow with the deafult Gravity Even with Drag ZERO, what to do?

So i was first perplexed why i increase the mass and the objects continue to fall the same rate. Then i heard in the Video tutorials about physics, some guy saying that mass doesn't have to do anything with it, that it is Air DRAG.

So but i have Drag at zero so then what?

The default gravity is something like -9.81. But it isn't realistic. So what's a realistic number for that?

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Answer by Eric5h5 · Sep 05, 2013 at 10:17 PM

Mass has nothing at all do with falling speed. Read the docs about physics, particularly the "use the right size" section.

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avatar image greatUnityGamer · Sep 05, 2013 at 10:38 PM 0
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Oh ok thanks alot. But so i have to make all objects be relative to human size 2$$anonymous$$eters(2 Unity cubes). That's kind of tedious ..all my objects? What if i have a city packed of stuff in my 3D program that i want to import to Unity. and it's probably nothing relative to the 2$$anonymous$$eter human size.

How can i make it relative to the 2$$anonymous$$eter human size in easy way?

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