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Question by amcneilly84 · Apr 09, 2014 at 11:09 PM · animationmecanimriggingfinger

unity rigging issue (finger)

I downloaded a character model that was rigged. when i import into unity it looks good except for an issue with the hand of the model. the pinky finger is rotated incorrectly

alt text

I can fix the finger by rotating the pink finger bone nut unity then states the model is 'not in the T pose'.

alt text

How can i fix this issue ? can i fix in unity or do i need to fix in maya ?

screen shot 2014-04-10 at 8.50.45 am.png (389.2 kB)
screen shot 2014-04-10 at 8.51.08 am.png (246.6 kB)
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Answer by candyasdf · Feb 22, 2019 at 08:13 AM

alt text

1.remap right finger bones.

2.enforce t-pose.

cheers.


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