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               Question by 
               amcneilly84 · Apr 09, 2014 at 11:09 PM · 
                animationmecanimriggingfinger  
              
 
              unity rigging issue (finger)
I downloaded a character model that was rigged. when i import into unity it looks good except for an issue with the hand of the model. the pinky finger is rotated incorrectly

I can fix the finger by rotating the pink finger bone nut unity then states the model is 'not in the T pose'.

How can i fix this issue ? can i fix in unity or do i need to fix in maya ?
 
                 
                screen shot 2014-04-10 at 8.50.45 am.png 
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                screen shot 2014-04-10 at 8.51.08 am.png 
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              Answer by candyasdf · Feb 22, 2019 at 08:13 AM

1.remap right finger bones.
2.enforce t-pose.
cheers.
 
                 
                untitled-1.jpg 
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