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Question by Somian · Nov 06, 2013 at 12:08 PM · javascriptarraynullreferenceexceptionnull

Why is my array null?

Hi,

I'm creating an array, filling it with stuff, yet it's Null, according to Debug.Log(). What's going on?

 var board:GameObject[,];
 var movableBlockType:GameObject;
 
 function Start()
 {
     board = new GameObject[3,3];
     board[1,1] = movableBlockType;
     Debug.Log(board);
 }

And i get a "Null" in the console from the Log function

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avatar image ArkaneX · Nov 06, 2013 at 12:15 PM 0
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Are you sure you get Null output from the above script and not from some other script? Apart from lack of targetBlockType declaration in code above, your script should work without any problem.

avatar image Somian · Nov 06, 2013 at 12:38 PM 0
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yup,

sorry, i put the script together from a longer script, that's why I confused the Variables

yeah, when I double-click the Null in the console output, I end up at the line with the debug function.

avatar image meat5000 ♦ · Nov 06, 2013 at 12:51 PM 0
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Try outputting a particular element of the array. I don't think logging 'board' on its own will actually give any results.

avatar image ArkaneX · Nov 06, 2013 at 01:01 PM 0
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Debug.Log on any type uses ToString() method. If it is not overloaded for particular type, then actual type name will be displayed (from Object.ToString()). For example, the above script should display UnityEngine.GameObject[,]

avatar image ArkaneX · Nov 06, 2013 at 01:04 PM 0
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@Somian - you changed line 7, but copied too much :) Remove :GameObject

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