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Question by 0tacun · Sep 05, 2013 at 08:54 PM · mecanimrigfloatingroot

Mecanim idle root floating up

My character is floating up while the idle animation is played. When I check the box for Root Transform Position (Y) / Bake into Pose, it is all fine. But for the my jump animation, the problem is still there, because I need the root motion in y-axis.

Is it possible that my rig is broken? Because the root bone isn't at (0,0,0)?

alt text

Is there a workaround?

Thank you very much if you can help me!

0tacun

root.jpg (81.5 kB)
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Answer by ZenithCode · Sep 05, 2013 at 09:47 PM

Check this out: http://answers.unity3d.com/questions/429825/mecanim-with-rigidbody-walking-in-mid-air.html

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avatar image 0tacun · Sep 06, 2013 at 06:35 AM 0
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Thank you! Actually the mass of the rigidbody was too low, setting it higher solved the problem. So, thanks :)

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