Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by alvi99 · May 09, 2015 at 05:31 PM · c#importing assetsexternal filesimport assetsexternal assets

[Help] Adding external files in compiled games(C#)

I need help adding game resources from outside the game after it's built. After I build a game and after it's built I get the game.exe file and a data folder. I also want to include a folder called Models from which the game will import custom models created by players in the game. How should I approach this problem?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by FWCorey · May 09, 2015 at 06:08 PM

Your best bet across platforms is to use a configured path and have your game create a folder there the first time it runs. The Application.PersistentDataPath is the best location for this.

You can find info on getting the path and caveats on mobile platforms HERE.

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fafase · May 09, 2015 at 06:44 PM 0
Share

Though it is not wrong, I would say it is easier just to consider a folder next to the exe file since the data path is somewhere deep down into windows/mac system.

It is said in the question that user is asked to add his own models so he may want to keep it simple.

avatar image alvi99 · May 09, 2015 at 06:46 PM 0
Share

Thanks for the answer I'll look into it.

avatar image FWCorey · May 09, 2015 at 07:04 PM 0
Share

@fafalse it's specifically because of $$anonymous$$ac compatibility that I suggested this route. The user may not be able to write to the program's install folder without ad$$anonymous$$istrator access on Windows and on $$anonymous$$ac the entire application is encapsulated in a container the user should never modify. Although this can also be an issue on Windows $$anonymous$$etro IIRC since apps there can't even use System.IO and have to use Windows.Storage namespace alternatives to even read them.

avatar image fafase · May 09, 2015 at 07:09 PM 1
Share

Yes actually I was only having Windows in $$anonymous$$d since it comes in a basic folder where you can add your own manually...my bad

avatar image FWCorey · May 09, 2015 at 07:16 PM 0
Share

No worries, and it may have been okay for this particular instance. Just a bad habit since it might mean code refactoring later. With all the platforms Unity allows a developer to target, it would be a crying shame not to take cross-platform compatibility into account whenever practical. :)

avatar image
0

Answer by petersvp · Oct 21, 2017 at 09:43 PM

This can be done by any way you like. I have single bat file that gets the exe, the data folder and a template folder with my custom data and merges them into directory for publishing, then, actually, publishes the game to the target store.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Making a bubble level (not a game but work tool) 1 Answer

An OS design issue: File types associated with their appropriate programs 1 Answer

Fetching Palette data from texture upon import 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges