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Servers and ip address
So here is my code using UnityEngine; using System.Collections;
public class NetworkManager2 : MonoBehaviour {
public static NetworkManager2 Instance;
// Use this for initialization
void Start () {
Instance = this;
DontDestroyOnLoad (gameObject);
}
public void StartServer(int MaxPlayers, int Port, string ServerName, string IpAdress){
Network.InitializeSecurity ();
Network.InitializeServer (MaxPlayers, Port, true);
MasterServer.RegisterHost ("Ap", ServerName,"");
MasterServer.port = Port;
MasterServer.ipAddress = IpAdress;
Network.Connect(IpAdress,Port);
Debug.Log (MasterServer.ipAddress + ":" + MasterServer.port);
}
void OnConnectedToServer() {
Debug.Log("Connected to server");
}
}
Now when I run this code I get the error: Failed to connect to master server at XXX:25565 xxx is where my ipaddress is! so I was wondering is there something wrong with the code or have I port forwarded wrong? I have it so the player can write in his ip and port but do they get the port from http://www.ip-finder.info/ or from their ipv4 and then port forward their port! Or do I have to use a unity server (i want them to be running the server on their pcs not unity) I also don't have pro and am not using the -batch thingy!
Answer by Pindwin · Aug 15, 2014 at 10:29 AM
First thing off, you actually call StartServer, don't you?
I personally haven't used MasterServer, but from what I see you try to MasterServer.RegisterHost before you actually specify, what the ip and port of the server are. I don't think these credentials are anyhow hardcoded into Unity, so try:
MasterServer.port = <insert master servers port here>;
MasterServer.ipAddress = <insert master servers ip here>;
MasterServer.RegisterHost ("Ap", ServerName,"");
By the way, I guess you want to pass MasterServer class not your own credentials, but tell your machine how to connect to MasterServer, so you have to pass MasterServers ip and adress.
I hope it helps.
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