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Question by brandonhotdo · Aug 14, 2014 at 09:56 PM · networkingserverip

Servers and ip address

So here is my code using UnityEngine; using System.Collections;

 public class NetworkManager2 : MonoBehaviour {
     public static NetworkManager2 Instance;
 
 
     // Use this for initialization
     void Start () {
         Instance = this;
         DontDestroyOnLoad (gameObject);
     }
     public void StartServer(int MaxPlayers, int Port, string ServerName, string IpAdress){
         Network.InitializeSecurity ();
         Network.InitializeServer (MaxPlayers, Port, true);
         MasterServer.RegisterHost ("Ap", ServerName,"");
         MasterServer.port = Port;
         MasterServer.ipAddress = IpAdress;
         Network.Connect(IpAdress,Port);
         Debug.Log (MasterServer.ipAddress + ":" + MasterServer.port);
     }
     void OnConnectedToServer() {
         Debug.Log("Connected to server");
     }
 
 }
 

Now when I run this code I get the error: Failed to connect to master server at XXX:25565 xxx is where my ipaddress is! so I was wondering is there something wrong with the code or have I port forwarded wrong? I have it so the player can write in his ip and port but do they get the port from http://www.ip-finder.info/ or from their ipv4 and then port forward their port! Or do I have to use a unity server (i want them to be running the server on their pcs not unity) I also don't have pro and am not using the -batch thingy!

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Answer by Pindwin · Aug 15, 2014 at 10:29 AM

First thing off, you actually call StartServer, don't you?

I personally haven't used MasterServer, but from what I see you try to MasterServer.RegisterHost before you actually specify, what the ip and port of the server are. I don't think these credentials are anyhow hardcoded into Unity, so try:

 MasterServer.port = <insert master servers port here>;
 MasterServer.ipAddress = <insert master servers ip here>;
 MasterServer.RegisterHost ("Ap", ServerName,"");

By the way, I guess you want to pass MasterServer class not your own credentials, but tell your machine how to connect to MasterServer, so you have to pass MasterServers ip and adress.

I hope it helps.

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