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Question by
Barr-find · Jun 29, 2011 at 04:36 AM ·
performancebatchingdynamic batchingcombinechildren
(Unity3.3 standard)How to CombineChildren and keep Dynamic Batching?
My project is using thousents of instatiated objects. When I combine children in my prefabs and combined mesh have more than 300 verts (and it usualy have) Unity is not able to batch them. :( That behavior leeds to big performance loose. Is there a way or script that will keep meshes at batchable size or way to batch bigger meshes?
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