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Question by Daphoeno · Mar 30, 2015 at 02:32 PM · 2dtexturetransparentcutoutssao

Transparent cutout SSAO problem

I am creating a 2D game and started adding SSAO to make the edges of object clearer but it doesn't seem to work well with the transparent cutout material

This is what I get:

alt text

I want the ambient occlusion to surround the player itself rather than the plane the texture is on.

ssao.png (31.9 kB)
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Answer by 1danielcoelho · Aug 29, 2016 at 09:22 AM

I had a similar problem and managed to figure it out, so if anybody else ever ends up here, maybe this can be of any help:

Unity's SSAO effect will re-render the objects in the scene to a depth map using different versions of the SSAO shader, according to the RenderType of the objects' shaders (in my case, "TransparentCutout").

This SSAO shader pass expects the texture used for the alpha cutout to be bound to the _MainTex of the object's shader. In my case, it was in another custom texture. Switching the two textures out and having _MainTex hold the alpha cutout meant that the SSAO shader could render it properly to its depth map and the problem was fixed.

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avatar image VirtusH · Nov 21, 2016 at 08:52 AM 0
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This did not work for me in Unity3D.

avatar image Deni35 · Mar 04, 2017 at 05:54 PM 0
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I'm also have this problem.

This is strange but when I use "Cull: off", then only one side has this problem.

Any other ideas why this is happening??

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