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Question by
gheeler · Sep 04, 2013 at 10:59 AM ·
unityeditorselectioneditorscript
Unity Editor - build asset bundle from files in a set folder
I have a powerful windows system that can handle selecting 30,000 prefabs to build an asset bundle but my mac mini hangs when I try to build an ios asset bundle. Is there a way in an editor script to add everything in a set folder to UnityEditor.Selection? Im not sure if this will even solve my problem but i want to test it at least
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