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particle system problem.
Hello guys . I am making a flame using ellipsoid particle system . My min and max particle emission is 50 and 500 respectively. And min and max energy is .325 . its works for a period of 5 seconds and after that I make emit=false; particleRenderer=false; and call particle.clear(); . and then user have to restart it .
In above process , when user repeats it for 15-20 times , mobile started hanging . When I checked task manager of android it shows CPU uses 90% .
Can you please suggest me what s going wrong?? Can a particle system like above can make a mobile hang??
Answer by Stormizin · Oct 30, 2013 at 05:37 PM
Maybe the processor of this mobile are not enough to handle a certain quantity of particles at the same time.
That's why many mobiles can't run games.
Good luck!
$$anonymous$$y friend , I am using Samsung galaxy note 2:-) :-)
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