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Question by sarthakshah · Sep 14, 2014 at 05:39 PM · linerenderervectrosityfollow path

Collider is not working...

Hi, I have done with drawing path using line renderer as per drag, and after that cube have to follow that path. It's done, but if i take two cubes, both are moving as per own path, but both are not colliding with each other, i am not able to detect collision, to follow path i have used vectrosity . I have also tried using raycasting but not working. Please help me, i just want to draw path, and as per that object has to move with collision detection. Thank You.

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avatar image RafalDorsz · Sep 14, 2014 at 07:26 PM 0
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do your cubes have colliders on them?

avatar image sarthakshah · Sep 15, 2014 at 04:14 AM 0
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yes, both have colliders , with isTrigger disable.

avatar image Bluntweapon · Sep 15, 2014 at 04:32 AM 0
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It might help if you showed us a screenshot. There could be any number of reasons two colliders are not colliding (layers, collision matrix, kinematic rigidbodies etc.)

avatar image LearnUnity3d · Sep 15, 2014 at 06:19 AM 0
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Add Rigid-body in both object that should be work..

avatar image sarthakshah · Sep 15, 2014 at 09:31 AM 0
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I have checked, but isTrigger is not enabled on any of them,

Collider is not working after cube has started following path using vectrosity.

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Answer by bilo-lwabona · Sep 14, 2014 at 07:33 PM

Check if the collider's have the field "isTrigger" enabled in the inspector. This should be disabled.

Triggers can be used for firing events (e.g. when a player enters a room) and will therefore prevent a physical collision.

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Answer by sarthakshah · Sep 15, 2014 at 08:34 AM

yes its done by adding rigidbody in both object. Thanks.

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