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Question by Amaresh · May 07, 2014 at 12:20 PM · animationcollidermecanimanimationcurvecapsulecollider

How to Change the collider position while playing animation?

Hey Guys! I'm creating a game using the mecanim system. I want to change the y position of my capsule collider attached to the player during the jump animation. How can I do that?

I'm using a curve in my animation called ColliderPosition and I've also created a float parameter in the animator window. I've used the following code with the help of unity mecanim tutorial ofcourse. Just take a look and tell me if i'm doing something wrong.

 if(stateInfo.nameHash == jumpState)
             {
 
                 float colliderPosValue = anim.GetFloat("ColliderPosition");
                 capsuleCollider.center = new Vector3(0f,colliderPosValue,0f);
                 
             }

Please help. ThankYou.

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avatar image NickP_2 · May 07, 2014 at 12:53 PM 0
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If you are using an animation created with a rigged model in cinema 4d or 3dsmax or... You can simple attach the collider to the bone object and it will always follow it.

avatar image nabarun1011 NickP_2 · Apr 11, 2017 at 04:32 AM -1
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hey, it is not working when I am using root motion. The colliders are moving with bone, but it is not colliding with any anything. The collisions are getting ignored on putting the colliders on child objects like the bones.

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Answer by Cuttlas-U · Apr 11, 2017 at 08:47 AM

hi; why not animaitiing collider parameters too ?

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