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Question by superpentil · Jul 03, 2012 at 07:07 AM · collisionfpsgun

Collisions on gun affect players movement

I have a box to take the place for a gun attached to a First Person Controller Prefab's main camera. Everything is fine until I start to move. It looks like there is a lot of resistance keeping it from moving in specific directions.

It really shows when you look down, and/or aim down the sight.

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Answer by roamcel · Jul 03, 2012 at 07:08 AM

Hi and welcome to Unity answers.

Make sure that the collider in the weapon is set to a different layer than the character controller's. Otherwise, the two physical objects will push each other away when they intersect!

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avatar image superpentil · Jul 03, 2012 at 06:43 PM 0
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How do you do that?

avatar image Luci85 · Jul 03, 2012 at 07:11 PM 0
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Select the gun, on top of the Inspector menu right under the name is the tag and layer setting. And you will probably have to change the physic settings (Edit->Project Settings->Physics) so that the player and the gunlayer can't collide with eachother.

avatar image superpentil · Jul 03, 2012 at 08:47 PM 0
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Thank you so much guys! I've had this problem since I started using Unity, and got annoyed so much I finally asked this question. I never heard about layers before, except in Photoshop. I'll need to check them out.

avatar image roamcel · Jul 04, 2012 at 04:58 AM 0
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Please mark the answer as accepted so that the question is closed, and others searching for the problem can easily access the solution.

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