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Question by t-pedrob · Sep 03, 2013 at 11:49 AM · shadertextureraycastrenderingchange

How to render part of an object

Hi guys, i'm trying to make a dead tree change when the player gets closer to her. I know that i need to model 2 different trees, and my player need to have a sphere or box collider, but how to make the tree change and where change.alt textalt text

tree1.png (3.6 kB)
tree2.png (5.2 kB)
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avatar image MalachiteBR · Sep 04, 2013 at 10:07 AM 0
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$$anonymous$$e adiciona no skype cesar_renato(a.t)hotmail(d.o.t)com

avatar image t-pedrob · Sep 04, 2013 at 10:16 AM 0
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Já está adicionado!

avatar image MalachiteBR · Sep 04, 2013 at 07:39 PM 0
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Não chegou seu convite.

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Answer by t-pedrob · Sep 04, 2013 at 12:50 PM

I found the solution, thank you all. You can see the solution of this problem here

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Answer by meat5000 · Sep 03, 2013 at 11:52 AM

You can put extra foliage in as a separate object and switch the rendering on or off for that object as you need it. Some clever operations on a Texture2D could allow you to mix a 'dead' and 'alive' texture across some defined boundary.

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avatar image t-pedrob · Sep 03, 2013 at 12:05 PM 0
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I think that way not very extensible, imagine a dead world, and when the player goes all gets beautiful, but the rest of the world still is dead. I probably need to model 2 diferent model to each object one dead other alive, but how to make a transition between them? alt text

sem título.png (12.3 kB)
avatar image ICHeeryI · Sep 03, 2013 at 12:38 PM 1
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Well, he told you? For me, its a really good answer!

avatar image t-pedrob · Sep 03, 2013 at 01:11 PM 0
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But imagine, a completely different geometrical form, change texture is not enoughalt text

1.png (3.7 kB)
avatar image syclamoth · Sep 04, 2013 at 10:28 AM 0
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Try fading between the objects using alpha transparency on the shader.

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