Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Thieum · Aug 03, 2011 at 01:59 PM · shaderlabsurface shader

Override ColorMask in a surface shader

Hi,

By default surface shaders with #pragma alpha create a pass with Alphatest Greater 0 ZWrite Off ColorMask RGB parameters. However I would like to use ColorMask RGBA because I am rendering in an intermediate RenderTexture and I will have to alpha blend this RenderTexture later.

I tried to add ColorMask RGBA before the definition of the CGPROGRAM but the parameter is overwritten by the default one :

 SubShader {
     ColorMask RGBA
 CGPROGRAM
 #pragma surface surf Lambert alpha
    ...
 ENDCG
 }

is compiled to

 SubShader {
     ColorMask RGBA
 
     Alphatest Greater 0 ZWrite Off ColorMask RGB
     Pass {
         Name "FORWARD"
         ...

Is it possible to change this ? I did not find any #pragma to change that. Thanks

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KvanteTore · Oct 20, 2011 at 01:32 PM 0
Share

Have you had any success in figuring this out? I'm having the same problem, with my render texture ending up having the alphas of the specular lighting pass or something like that :/

avatar image Thieum · Oct 20, 2011 at 02:46 PM 0
Share

No, I did not get any progress. I think I should mail directly Unity's support, but I did not do it because I no longer need it at the moment.

avatar image KvanteTore · Oct 20, 2011 at 03:23 PM 0
Share

hm. after some hacking, my issue seems to have gone away. don't know what I did though :p

avatar image kirpigiller · Nov 10, 2011 at 02:02 PM 0
Share

$$anonymous$$vanteTore, Have you figured out how you have resolved this? I'm facing the same problem. Thank you in advance.

avatar image Thieum · Nov 10, 2011 at 02:13 PM 0
Share

I asked this question to the unity support and they told me that this is not possible at the moment but they forwarded the issue to their dev/artist $$anonymous$$m

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Normal vectors not interpolating in custom lighting surface shaders 1 Answer

viewDir changes with o.Normal 1 Answer

Simple cartoon water shader shoreline 1 Answer

Refraction Surface Shader Upside down 1 Answer

How to use world-space normals in surface shader 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges