Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sdgd · Mar 01, 2013 at 01:30 PM · c#jointsdoors

how to make Doors or something similar with joints

what I'm trying to do is that it rotates around cylinder

well I know that fixjoint is no go for this I tried with hinge joint but it just goes down not around it

why I said doors because doors behave same way as this does it rotates around 1 / 2 points

I want with joints please

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sdgd · Mar 01, 2013 at 03:17 PM 0
Share

ok I made it little further and figured out that it wants to rotate around anchor

now how do I determen where is this anchor located with script

I want that anchor is where the cylinder penetrates my plank up there

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by sdgd · Mar 01, 2013 at 04:53 PM

wooh I've done it

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 [System.Serializable]
 
 public class Nail : MonoBehaviour {
     public List<Collider> Collide;
     
     void OnTriggerEnter (Collider Other){
             Collide.Add(Other);
     }
     void OnTriggerExit (Collider Other){
         for (int i = 0; i<Collide.Count; i++) {
             if (Collide[i] == Other){
                 Collide.RemoveAt(i);
             }
         }
     }
     void Update () {
             for (int i=0; i<Collide.Count; i++) {
                 HingeJoint FixJoint;
                 FixJoint = Collide[i].gameObject.AddComponent("HingeJoint") as HingeJoint;
                 FixJoint.anchor = new Vector3 (    ((transform.position.x - Collide[i].transform.position.x) / Collide[i].transform.localScale.x),
                                                 ((transform.position.y - Collide[i].transform.position.y) / Collide[i].transform.localScale.y),
                                                 ((transform.position.z - Collide[i].transform.position.z) / Collide[i].transform.localScale.z));
                 FixJoint.axis = new Vector3 (0,0,1);
                 FixJoint.connectedBody = gameObject.rigidbody;
             }
     }
 }
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by MountDoomTeam · Mar 01, 2013 at 02:04 PM

http://docs.unity3d.com/Documentation/ScriptReference/Transform.RotateAround.html

there is a function to rotate around another object

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sdgd · Mar 01, 2013 at 02:13 PM 0
Share

I don't mean with predesigned stuff

I mean with physics

I don't know that that thing will go down

I don't know IF there's anything else as if I go your way if anything is in the way it'll want to go through it I don't want that I want physics that's why joints

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

why is in GetComponentsInChildren parent included? 1 Answer

how to use Enum? C# I'm keep getting Unexpected symbol `enum' 2 Answers

Hinge joint spring variable (c#) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges