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Blurry Android Textures
Hi, i am having big problems with blurry texture when the platform is switched to android, i have looked and tried almost everything on the web and i cant find a fix to it (i have tried to change all settings, including project settings and settings on the texture). Below is two pictures showing what i am talking about.
Not Blurry
Blurry (Android)
Can't see the pictures. Have you set the compression to point?
Set the texture to Advanced and check if it's generating mip-maps.
That doesnt do anything, i have tried with both mip-maps enabled and disabled and it stays blurry either way
If you fix up the images you might get more help. Have you set the compression to point?
Answer by sugarat · Sep 25, 2012 at 08:43 AM
I've found that is a OpenGL versión issue, OpenGL 1.1 is selected by default, that makes terrain textures very blurry, you could change that in the editor menu, select : Edit->Graphics Emulation->Generic OpenGL ES2.0 , you should also change the Player Settings before build the project and change Other Settings->Configuration->Graphics Level->OpenGL ES 2.0
Some Android devices dont support 2.0 version, about a 10% , http://developer.android.com/about/dashboards/index.html
Answer by udaanparvaz · Sep 25, 2012 at 01:55 PM
Try to change your texture's format to Truecolor and see if that works.... it should be in the inspector when the texture is selected.
Answer by ScienceDude · Oct 17, 2012 at 12:28 AM
Check to see if you have any scripts replacing the default terrain shader with a custom shader. I noticed this same problem in my project after I experimented with this bump mapping script for terrain which works by replacing the default shader. http://blog.sixtimesnothing.com/2010/10/bump-mapping-for-built-in-unity-terrain/
I deleted the shader in my project to reset the terrain.