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Question by OllieParkes · Aug 21, 2012 at 03:15 PM · androidtexturesdetail

Blurry Android Textures

Hi, i am having big problems with blurry texture when the platform is switched to android, i have looked and tried almost everything on the web and i cant find a fix to it (i have tried to change all settings, including project settings and settings on the texture). Below is two pictures showing what i am talking about.

Not Blurry

alt text

Blurry (Android)

alt text

texture.png (510.7 kB)
texture blurry.png (158.1 kB)
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avatar image Khada · Aug 21, 2012 at 03:25 PM 0
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Can't see the pictures. Have you set the compression to point?

avatar image Paulo-Henrique025 · Aug 21, 2012 at 03:26 PM 1
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Set the texture to Advanced and check if it's generating mip-maps.

avatar image OllieParkes · Aug 22, 2012 at 01:43 PM 0
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That doesnt do anything, i have tried with both mip-maps enabled and disabled and it stays blurry either way

avatar image Khada · Aug 22, 2012 at 01:49 PM 0
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If you fix up the images you might get more help. Have you set the compression to point?

avatar image OllieParkes · Aug 22, 2012 at 02:55 PM 0
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Sorry, the images should be working now

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Answer by sugarat · Sep 25, 2012 at 08:43 AM

I've found that is a OpenGL versión issue, OpenGL 1.1 is selected by default, that makes terrain textures very blurry, you could change that in the editor menu, select : Edit->Graphics Emulation->Generic OpenGL ES2.0 , you should also change the Player Settings before build the project and change Other Settings->Configuration->Graphics Level->OpenGL ES 2.0

Some Android devices dont support 2.0 version, about a 10% , http://developer.android.com/about/dashboards/index.html

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Answer by udaanparvaz · Sep 25, 2012 at 01:55 PM

Try to change your texture's format to Truecolor and see if that works.... it should be in the inspector when the texture is selected.

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Answer by ScienceDude · Oct 17, 2012 at 12:28 AM

Check to see if you have any scripts replacing the default terrain shader with a custom shader. I noticed this same problem in my project after I experimented with this bump mapping script for terrain which works by replacing the default shader. http://blog.sixtimesnothing.com/2010/10/bump-mapping-for-built-in-unity-terrain/

I deleted the shader in my project to reset the terrain.

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