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Question by TheFIshDivision · Mar 15, 2020 at 07:53 PM · c#error

not all lines of code running c#

So I made some code a while ago it all worked fine. then I decided to add something to it that didn't affect any of the other lines but, when I tested the code all the other lines other than the new ones just didn't run. There were no errors they just didn't run.`public class Inventory : MonoBehaviour { public Text[] inventoryText;

 public Text selectionText;

 public Image[] icons;

 public GameObject woodsword;

 int selectedTile;

 int[] counts = new int[18];

 string[] names = new string[] { "dirt", "grass", "stone", "coal", "iron", "gold", "diamond", "aquamarine", "Glass", "Sand", "Wooden Pickaxe", "Tree", "Wood", "Stone pickaxe", "Iron Pickaxe", "Wooden sword", "Wooden Wall", "Bat Meat" };

 public GameObject[] tiles = new GameObject[18];

 void Update()
 {

     if(selectedTile < 0)
     {
         selectedTile = counts.Length - 1;
     }

     if(selectedTile > counts.Length - 1)
     {
         selectedTile = 0;
     }

     if(Input.GetKeyDown(KeyCode.UpArrow))
     {
         selectedTile++;
     }

     if (Input.GetKeyDown(KeyCode.DownArrow))
     {
         selectedTile--;
     }

     selectionText.text = "Selected Tile: " + names[selectedTile];

     if (Input.GetMouseButtonDown(1))
     {

         if(counts[selectedTile] > 0)
         {
             Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);

             Vector3 placePos = new Vector3(Mathf.Round(mousePos.x), Mathf.Round(mousePos.y), 0f);

             if (Physics2D.OverlapCircleAll(placePos, 0.25f).Length == 0)
             {
                 GameObject newTile = Instantiate(tiles[selectedTile], placePos, Quaternion.identity) as GameObject;
                 counts[selectedTile]--;
             }
         }
     }

     if (selectedTile == 17)
     {
         if (Input.GetKeyDown(KeyCode.E))
         {
             if (counts[17] >= 1)
             {
                 GameObject.Find("Character").GetComponent<playerhp>().HP += 3; ;
                 counts[17] -= 1;
             }
         }
     }
     if (selectedTile == 10)
     {
         if (Input.GetKeyDown(KeyCode.C))
         {
             if (counts[12] >= 5)
             {
                 counts[10]++;
                 counts[12] -= 5;
             }
         }
     }
     if (selectedTile == 13)
     {
         if (Input.GetKeyDown(KeyCode.C))
         {
             if (counts[12] >= 2)
             {
                 if (counts[2] >= 3)
                 {
                     counts[13]++;
                     counts[12] -= 2;
                     counts[2] -= 3;
                 }
             }
         }
     }
     if (selectedTile == 14)
     {
         if (Input.GetKeyDown(KeyCode.C))
         {
             if (counts[12] >= 2)
             {
                 if (counts[4] >= 3)
                 {
                     counts[14]++;
                     counts[12] -= 2;
                     counts[4] -= 3;
                 }
             }
         }
     }
     if (selectedTile == 8)
     {
         if (Input.GetKeyDown(KeyCode.C))
         {
             if (counts[9] >= 2)
             {
                 counts[8]++;
                 counts[9] -= 2;
             }
         }
     }
     if (selectedTile == 15)
     {
         if (Input.GetKeyDown(KeyCode.C))
         {
             if (counts[12] >= 3)
             {
                 counts[15]++;
                 counts[12] -= 3;
             }
         }
     }
     if (counts[2] == 1)
     {
          if (counts[10] == 0)
             {
                 counts[2] -= 1;
             }
     }
     if (counts[3] == 1)
     {
         if (counts[10] == 0)
         {
             counts[3] -= 1;
         }
     }
     if (counts[4] == 1)
     {
         if (counts[13] == 0)
         {
             counts[4] -= 1;
         }
     }
     if (counts[5] == 1)
     {
         if (counts[14] == 0)
         {
             counts[5] -= 1;
         }
     }
     if (counts[6] == 1)
     {
         if (counts[14] == 0)
         {
             counts[6] -= 1;
         }
     }
     if (counts[7] == 1)
     {
         if (counts[14] == 0)
         {
             counts[7] -= 1;
         }
     }
     if (selectedTile == 16)
     {
         if (Input.GetKeyDown(KeyCode.C))
         {
             if (counts[12] >= 1)
             {
                 counts[16] += 4;
                 counts[12] -= 1;
             }
         }
     }

     if (selectedTile == 15)
     {
         if(counts[15] == 1)
         {
             woodsword.SetActive(true);
         }
     }
     if (selectedTile != 15)
     {
         if (counts[15] == 1)
         {
             woodsword.SetActive(false);
         }
     }
     //This is the only part that runs
     inventoryload();
 }

 void inventoryload()
 {
     if (counts[0] >= 1)
     {
         inventoryText[0].text = "Dirt: " + counts[0];
     }
     if (counts[1] >= 1)
     {
         inventoryText[1].text = "Grass: " + counts[1];
     }
     if (counts[2] >= 1)
     {
         inventoryText[2].text = "Stone: " + counts[2];
     }
     if (counts[3] >= 1)
     {
         inventoryText[3].text = "Coal: " + counts[3];
     }
     if (counts[4] >= 1)
     {
         inventoryText[4].text = "Iron: " + counts[4];
     }
     if (counts[5] >= 1)
     {
         inventoryText[5].text = "Gold: " + counts[5];
     }
     if (counts[6] >= 1)
     {
         inventoryText[6].text = "Diamond: " + counts[6];
     }
     if (counts[7] >= 1)
     {
         inventoryText[7].text = "Marine: " + counts[7];
     }
     if (counts[8] >= 1)
     {
         inventoryText[8].text = "Glass: " + counts[8];
     }
     if (counts[9] >= 1)
     {
         inventoryText[9].text = "Sand: " + counts[9];
     }
     if (counts[10] >= 1)
     {
         inventoryText[10].text = "Wood pik: " + counts[10];
     }
     if (counts[11] >= 1)
     {
         inventoryText[11].text = "Tree: " + counts[11];
     }
     if (counts[12] >= 1)
     {
         inventoryText[12].text = "Wood: " + counts[12];
     }
     if (counts[13] >= 1)
     {
         inventoryText[13].text = "Stone pik: " + counts[13];
     }
     if (counts[14] >= 1)
     {
         inventoryText[14].text = "Iron pik: " + counts[14];
     }
     if (counts[15] >= 1)
     {
         inventoryText[15].text = "Sword: " + counts[15];
     }
     if (counts[16] >= 1)
     {
         inventoryText[16].text = "Woodwall: " + counts[16];
     }
     if (counts[17] >= 1)
     {
         inventoryText[17].text = "Batmeat: " + counts[17];
     }
     if (counts[0] == 0)
     {
         inventoryText[0].text = "";
     }
     if (counts[1] == 0)
     {
         inventoryText[1].text = "";
     }
     if (counts[2] == 0)
     {
         inventoryText[2].text = "";
     }
     if (counts[3] == 0)
     {
         inventoryText[3].text = "";
     }
     if (counts[4] == 0)
     {
         inventoryText[4].text = "";
     }
     if (counts[5] == 0)
     {
         inventoryText[5].text = "";
     }
     if (counts[6] == 0)
     {
         inventoryText[6].text = "";
     }
     if (counts[7] == 0)
     {
         inventoryText[7].text = "";
     }
     if (counts[8] == 0)
     {
         inventoryText[8].text = "";
     }
     if (counts[9] == 0)
     {
         inventoryText[9].text = "";
     }
     if (counts[10] == 0)
     {
         inventoryText[10].text = "";
     }
     if (counts[11] == 0)
     {
         inventoryText[11].text = "";
     }
     if (counts[12] == 0)
     {
         inventoryText[12].text = "";
     }
     if (counts[13] == 0)
     {
         inventoryText[13].text = "";
     }
     if (counts[14] == 0)
     {
         inventoryText[14].text = "";
     }
     if (counts[15] == 0)
     {
         inventoryText[15].text = "";
     }
     if (counts[16] == 0)
     {
         inventoryText[16].text = "";
     }
     if (counts[17] == 0)
     {
         inventoryText[17].text = "";
     }
 }

 public void Add(int tileType, int count)
 {
     counts[tileType] += count;
 }

} `

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