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Question by ErikJG · Sep 01, 2013 at 06:19 PM · error-message

How to solve a receiving error?

I am receiving this error message when playing the game , ai game.

SendMessage ApplyDammage has no receiver! UnityEngine.Component:SendMessage(String, Object) AdvancedAI:attack() (at Assets/AdvancedAI.js:69) AdvancedAI:Update() (at Assets/AdvancedAI.js:39)

What does this mean and how do I fix it the advanced ai script is below:

 var Distance;
 var Target : Transform;
 var lookAtDistance = 25.0;
 var chaseRange = 15.0;
 var attackRange = 1.5;
 var moveSpeed = 5.0;
 var Damping = 6.0;
 var attackRepeatTime = 1;
 
 var TheDammage = 40;
 
 private var attackTime : float;
 
 var controller : CharacterController;
 var gravity : float = 20.0;
 private var MoveDirection : Vector3 = Vector3.zero;
 
 function Start ()
 {
     attackTime = Time.time;
 }
 
 function Update ()
 {
     Distance = Vector3.Distance(Target.position, transform.position);
     
     if (Distance < lookAtDistance)
     {
         lookAt();
     }
     
     if (Distance > lookAtDistance)
     {
         renderer.material.color = Color.green;
     }
     
     if (Distance < attackRange)
     {
         attack();
     }
     else if (Distance < chaseRange)
     {
         chase ();
     }
 }
 
 function lookAt ()
 {
     renderer.material.color = Color.yellow;
     var rotation = Quaternion.LookRotation(Target.position - transform.position);
     transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping);
 }
 
 function chase ()
 {
     renderer.material.color = Color.red;
     
     moveDirection = transform.forward;
     moveDirection *= moveSpeed;
     
     moveDirection.y -= gravity * Time.deltaTime;
     controller.Move(moveDirection * Time.deltaTime);
 }
 
 function attack ()
 {
     if (Time.time > attackTime)
     {
         Target.SendMessage("ApplyDammage", TheDammage);
         Debug.Log("The Enemy Has Attacked");
         attackTime = Time.time + attackRepeatTime;
     }
 }
 
 function ApplyDammage ()
 {
     chaseRange += 30;
     moveSpeed += 2;
     lookAtDistance += 40;
 }

Please help me fix this Unity Community I need it fixed urgently

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avatar image hoy_smallfry · Sep 01, 2013 at 07:34 PM 0
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I've formatted your code for you this one time. Please learn to format your code, or your question will be overlooked.

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Answer by hoy_smallfry · Sep 01, 2013 at 07:41 PM

The one of the GameObjects you are sending a message to does not have a function called ApplyDammage in any of it's scripts, so it gives you an error.

Two ways to fix it:

1) find the game object that doesn't have the script function, and add it.

2) Make it so the SendMessage will not do anything with a game object that does not have the function by using the DontRequireReceiver option, like so:

 Target.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver);


It's up to you to figure out which one fits your situation best.

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Answer by citizen_rafiq · Sep 01, 2013 at 07:44 PM

reason for this error is ,there is no script attached with target object that contain ApplyDammage function with 1 parameter .

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