Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mehowe7 · Nov 10, 2011 at 10:56 AM · raycastcolliderclickhitbox

what is the best way to detect if an object has been clicked on?

i have one main script which uses raycasts to do various actions depending on what object is clicked on. currently the objects you click on either have box or mesh colliders but these are very unreliable at picking up the click, or you have to be very specific where abouts you click on a large object.

any help would be appreciated, thank you

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image syclamoth · Nov 10, 2011 at 10:58 AM 0
Share

Well, Raycasts are usually very reliable. Are you sure you have your colliders set up properly? Are there other things interfering with them?

avatar image DoktorAce · Nov 10, 2011 at 04:06 PM 0
Share

You could always add a trigger collider thats larger then your actual objects, and then ray cast against those triggers ins$$anonymous$$d of the actual colliders.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by portchris · Nov 10, 2011 at 07:52 PM

Are you sure you have colliders setup? Why would a collider be unreliable at detecting a collision? That is effectively what you are doing with the raycast, sending out an invisible line and running a response dependant on what/if it hits. But there many ways to do this; through a RaycastHit or Debug.Log().

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image mehowe7 · Nov 11, 2011 at 09:22 AM 0
Share

thankyou for replying the game is about clicking on different objects which are in close proximity of each other but they are all separate meshes. they are all tagged and all have mesh colliders. some detect the click easily and others you have to be very specific where you click. does camera angle have any effect on this? i have changed a couple to box colliders as this seems to be more effective on them. but others are not detecting the click at all.

avatar image syclamoth · Nov 11, 2011 at 09:36 AM 0
Share

You should try looking at exactly where your colliders are going. I suspect that part of the problem is that a lot of them are interfering with each other, and one in front will stop the raycast from hitting the ones behind it.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Raycast Destroy(hit.collider.gameObject); (Still need help) 1 Answer

The Child Is Not Hovered When Passing The Parent's Collider 0 Answers

Raycast2D doesn't detect objects 1 Answer

What is the best way of breaking boxes 1 Answer

Raycast ignore Boxcollider 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges