Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
4
Question by Molti · Dec 14, 2013 at 03:09 PM · databaselistscustom editorscriptable objectitem

Item database with custom editor

I have to store information about the items in my game, such as name, weight and so on. To keep it easily editable, I opted to do this through a custom editor in the inspector. It uses a list of classes (Weapon, Armor, etc) derived from a basic Item class.

Originally I made the Item class inherit from ScriptableObject, but then I found out that ScriptableObjects only persist throughout the current scene, so the data is lost when I copy the DB object onto a new scene.

But if I don't use ScriptableObject, the item list can't keep the derived classes when serialized and stores everything as the base class, Item.

Storing these values in the item GO's themself is not ideal.

What other options do I have to do this?

  • Globally accessible item list (from any scene)

  • Easily editable

  • Each item contains at least: some ints, some strings, a reference to a prefab GO and another reference to a (inventory) texture.

  • Different variables based on the inherited classes (multiple levels).

I'm not asking to write it for me, just to point me in the right direction.

If all else fails, I'm considering just putting the values as constants in a script/txt/xml and adding to that for each new item. Is this a bad idea? (besides the obvious arduous editing)

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BigRoy · Feb 10, 2014 at 08:56 PM 0
Share

I'm very curious to hear if you've been able to answer your own question and if so what you chose to do in the end.

avatar image yoyo · Nov 13, 2014 at 03:58 AM 0
Share

I think scriptable objects should work fine for this, but I'm puzzled by your comment that "ScriptableObjects only persist throughout the current scene" -- an instance of a scriptable object is normally an asset that lives "forever" in your Assets folder. How exactly are you using your scriptable objects?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I retrieve an item from a list? 1 Answer

How to create complex item system in an elegant way 0 Answers

Custom Editor showing a List as a dropdown Menu ? 2 Answers

Keeping item database 1 Answer

Weird issue with List and for loop. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges