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Question by hubbyo9 · Aug 31, 2013 at 08:35 PM · network

Weird multiplayer problem

The players can only control their object if there is 1 player online, however when a second client connects the people control eachother instead of themselves.

I did do

 if(networkView.isMine){
 function Controls();
 }else{
 enabled = false; 
 }

on all my control scripts, however it doesnt work. A player is still controlling someone else and not themselves. I searched everytwhere for an anwser, I am using state synchronisation instead of rpc calls. Any help would be greatly appreciated!

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avatar image hubbyo9 · Aug 31, 2013 at 09:32 PM 0
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I think its something with the network views observing something, I am not sure though.

avatar image hubbyo9 · Sep 02, 2013 at 10:41 AM 0
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Its been over 24 hours and I still havent found the answer. I think this is like the "dark" topic no one wants to talk about or something...

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