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Thread::CurrentThreadIsMainThread()
Thank you all again for tolerating my questions, but after converting my script to #pragma and cleaning it all up, I started getting this weird error.
Thread::CurrentThreadIsMainThread()
I really don't know what this is supposed to mean. None of my scripting relates to that as far as I know, and the game runs and compiles perfectly even with that error message. It does not seem to be a big deal, but any answers as to what it means and how to fix it would be greatly appreciated. Thanks!
I've been having this since installing unity 3.2 about a month ago on a new machine. At first I thought it was related to my ongoing investigations into using kinect via dll wrappers. However it is appeared in a completely unrelated project, built from scratch. So i'd love to know what this is about too. I would guess it might be related to something in the editor.